HI All.
After spending some time looking at Timmy's decklist i thought it would be unfair of me not to do the same and list one of my decks for comment /criticism
.
So here we go with the listing and my thoughts ( however misguided) about why the cards are there. When i first started playing magic ( not very long ago about 7 months in fact
) I
like a lot of new players i played RDW ( hell who doesn't like turning them sideways and sending burn at the dome
) having done this for a little while i began to notice ( as other more experienced players will no doubt have
) that RDW while it is great fun and very effective with the right cards in hand and being drawn,but it tends to run out of steam
. So i thought what could i try and do to improve the situation ? the idea i came up with was to use black to reuse the cards in my graveyard again and ( thanks to shadowmoor) try and draw extra cards. so heres the listing ( please note that it runs more than the optimal 60 cards
( i couldn't find the heart to cut cards to make it 60 ).
Creatures:-
4 Karplusan Wolverine ( a good 1 drop attack with it every turn if possible and if blocked use its i damage against either your opponent or their creatures use it with conspire for giant baiting)
4 Sootstroke Kindler ( a hasty 2 drop can attack with the wolverine on turn 2 giving you 2 damage in early then used as an haste enabler with the bigger creatures and with conspire with baiting)
4 Keldon Marauders ( 1 of my favourite cards great value 3/3 for 2 mana played with haste from the kindler has the potential for 8 damage while its in play)
3 Inner-Flame Acolyte ( played for 1 red its a damage boost to other creatures played for 2 red/+1 other its a hastened 4/2)
3 Mudbrawler Cohort ( can be a hastened 2/2 with other red creatures in play which can upset the combat maths when you attack)
3 Chilling Shade ( pumpable evasive (flying) beats)
2 Mogg War Marshal ( played mainly to help with the conspire for giant baiting but the marshal itself is a good blocker if your opponent attacks on the turn after he comes into play you then don't have to pay the 1red +1 other col cost on your next turn .
Spells:-
3 Rift Bolt ( a nice suspended threat for 1 red
also can gain you board position people aren't likely to cast a creature with less than 3 toughness on their turn knowing that it may be a target for Rift Bolt on your turn
4 Lash Out ( a good general purpose removal with a couple of extra's 3 damage to your opponent if you win the clash deck thining/stacking with the clash do you need the land or the creature exposed by clash ? if not then put it at the bottom of your deck and draw something else if you do you know whats coming on your next draw phase ( but so does your opponent
4 Recover ( gets your creature back ( hello again keldon marauders
) and draws you a card nice and simple ( good for me because when i play grim harvest i tend to forget to leave sufficent mana open for it and so loose it (
4 Giant Baiting ( probably the best value spell (when played with conspire) in red (shame its not an instant but you can't have everything
) potential 8 damage for 1red +2 other
4 Terror ( great removal against non black creatures baloths gathan raiders errant ephemerons ivory giants etc)
3 Scarscale Ritual ( draw 2 cards great if u can play it on giant baiting tokens or the keldon marauders before they leave play
or target the war marshal on the same turn it comes into play saves you 2 mana next turn as well
Lands:-
13 Snow-Covered Mountains
7 Snow-Covered Swamps
Comments:- I used to play 4 Gathan Raiders ( which is a great card i know but to be a 5/5 your hand needs to be empty and seeing as the main purpose of this red/black deck is to get cards into your hand for you to play i didn't think it a good fit for this build. In the sideboard which is in flux at the moment there are 4 Skred ( great value creature removal if you have the lands in play ) 3 hurly burly (for saps weak elves and weak ww and goblin tokens in storm control) 4 empty the warrens ( yes i know its not an ideal fit with this deck but it gives me another option post sb) and 4 manamorphose to go with the warrens. A couple of cards i have considered using were intimidator initiate and mudbutton torchrunner what do you people think ?.
Anyway clanmates there it is warts and all any comments suggestions will be appreciated.
I know there are some very innovative deck builders in our clan ( i have played against lots of you)
Regards
Harry