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 GnarKill (G/W)

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Zuty
Apprentice Wizard
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Posts : 6
Join date : 2010-06-28
Age : 27
Location : Everywhere | Nowhere

PostSubject: GnarKill (G/W)   Tue Jun 29, 2010 11:10 pm

I am not really sure what format this deck falls under. I think it will be in Extended, but it has some TS cards. So I will have to swap them out. Yes, I know TS will be legal in Extended for a bit more, but I like to be ahead.

As a side note, this deck is named after my favorite band; Gnarkill.

===

Lands (20):

4 Terramorphic Expanse
6 Plains
10 Forest

Creature (15):

4 Aura Gnarlid
4 Citanul Woodreaders
4 Elvish Visionary
3 Caravan Escort

Non-Creature (25):

2 Journey to Nowhere
3 Explore
3 Snake Umbra
2 Fertile Ground
2 Sigil of the Nayan Gods
2 Naturalize
3 Hyena Umbra
2 Oakenform
3 Pentarch Ward
3 Gift of the Gargantuan

===

It's a really simple concept, one I am sure has been made hundreds of times by much better players then myself, but I like this deck and I made it from scratch. I started working on this before I played MTGO and was doing this on MWS and with friends at my game store. Simple concept: Cast Auras, Gnarlid gets big, Gnarlid eats my opponents face off.

I had one match where by turn 7 or 8 I had 4 10/10 Gnarlids. There are a few things I would change about it, the Caravan Escorts seem to be doing fine tho. W for a 1/1 that for 2 becomes a 2/2 and since the Aura can be on anything to boost the Gnar, I can have an Escort fully enchanted with only one level up counter and still swing in with a huge Gnarlid.

I do feel like the Woodreaders server little purpose. By the time I have 6 mana to get the double draw out of them, I already grabbed what I needed with Explore or GotG. I am also looking to add Rancor, Armadillo Cloak, and Ancestral Mask which in play testing outside of MTGO has generated insanely large Gnars in a short amount of time (Gnar + Mask + Hyena = 7/7 First Strike, unblockable by 6 pow or lower at the low, low cost of 4GGW, which is do able fairly quick)

~Zuty
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JMason
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Join date : 2008-12-08
Location : Coventry

PostSubject: Re: GnarKill (G/W)   Wed Jun 30, 2010 8:02 am

I'd look to getting your rancors, they should be quite cheap now that Urza's legacy is here.
I often include a Citanul Woodreaders in my singleton decks, and many times I wish it was something better. When I need it to block they always seem to have removal or a flyer, when I want some draw I don't have any mana left to cast what I drew, and then as an attacker it's really bad. It's one of those cards that's only ever good if you're winning.
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Zuty
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Join date : 2010-06-28
Age : 27
Location : Everywhere | Nowhere

PostSubject: Re: GnarKill (G/W)   Wed Jun 30, 2010 1:17 pm

JMason wrote:
I'd look to getting your rancors, they should be quite cheap now that Urza's legacy is here.
I often include a Citanul Woodreaders in my singleton decks, and many times I wish it was something better. When I need it to block they always seem to have removal or a flyer, when I want some draw I don't have any mana left to cast what I drew, and then as an attacker it's really bad. It's one of those cards that's only ever good if you're winning.

Hopefully I can grab Rancor, would be really sweet.

I feel the same way about the Woodreaders. Woodreaders are REALLY good with R/G DraziRamp tho. I've been able to get them out as soon as turn 5 and still have mana left to cast what I drew.

Replace:

Citanul Woodreaders - For anything that can draw, reveal to get cards, or serve any better purpose. My draw seems fine enough and I don't really need a 1/4 for 6 ... It ends up being discard fodder ...

Pentarch Ward - This seems to be biting me in the ass more then it helps me. The draw is the best part, but I usually end up not needing the protection and giving my creature pro-White which stops Journey/ORing, but I think Shielding Plax would most likely be a better choice and if I am grabbing Rancor, I might as well not worry about what format I am in.

I am also thinking of adding Trace of Abundance, it helps boost my mana output as well as giving the Gnar another +1/+1. I'm also thinking of running Prophetic Prism, 2 for a draw and it helps combat Spreading Seas.

~Zuty
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