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 Pllllease WOTC don't....

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Mooncalf
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PostSubject: Pllllease WOTC don't....   Mon Jun 01, 2009 6:55 am

PLEASE Wotc dont, DONT:

-rename the in-game area to "battlefield"
-don't remove mana burn
-don't rename 'remove from the game' to "exile"

please
please
please
please

Sad /cry
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JMason
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PostSubject: Re: Pllllease WOTC don't....   Mon Jun 01, 2009 1:35 pm

You forgot one ...

don't rename play to "cast" Rolling Eyes
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PostSubject: Re: Pllllease WOTC don't....   Mon Jun 01, 2009 2:09 pm

i knew i was forgetting one Smile yes that too

i dont get why they have to change anything, its not that there are problems now are there

anyone has deep knowledge about this one ?
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PostSubject: Re: Pllllease WOTC don't....   Tue Jun 02, 2009 5:30 am

how can they get rid of mana burn? its one of key elements of the game. i can see chaning play to cast tho. I've been playing paper magic with a lot of noobs and they are having a hard time with the difference between playing something like a land and casting something that produces mana. is there thread somewheres on the wizards site for this?
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PostSubject: Re: Pllllease WOTC don't....   Tue Jun 02, 2009 6:20 am

Timmy, MTGSalvation has some spoiled cards that refer to the Battlefield and a bunch of rumours on the rest.
I'm not sure I agree mana burn is a key element. When was the last time mana burn was relevant in a game you played? I'd call it a minor part of the game that's usually only relevant in very specialised deks, or when you misclick online.
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PostSubject: Re: Pllllease WOTC don't....   Tue Jun 02, 2009 9:21 am

well thats not really true. mana burn has an impact lots of times. you can play gaunlet of power without worrying about takes dmg for your 1 and 3 drops. tapping a dissension 2mana producing land to cast a 1cc spell is ok. there must be loads and loads of other situations

manaburn forcing people to watch what they are doing, limits the usefullness (or at least makes you put in more effort in building) of mass mana production. on top of that it just makes sense, whereas removing it doesnt (in my opinion)

"cast" ok maybe i forgot that one because it bothers me the least. but BATTLEFIELD and EXILE comon. Its sounds really over-the-top stupid compared to the elegant "play area" and "removed from game" which are typical card-game terms, whereas the battlefield and exile seems more from a comic book.

i really hope the will stop these 4 things, maybe we can all write letters to wotc begging them to not do it.
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PostSubject: Re: Pllllease WOTC don't....   Tue Jun 02, 2009 1:13 pm

Mooncalf wrote:
well thats not really true. mana burn has an impact lots of times. you can play gaunlet of power without worrying about takes dmg for your 1 and 3 drops. tapping a dissension 2mana producing land to cast a 1cc spell is ok. there must be loads and loads of other situations

manaburn forcing people to watch what they are doing, limits the usefullness (or at least makes you put in more effort in building) of mass mana production. on top of that it just makes sense, whereas removing it doesnt (in my opinion)
Come on, confess up, when did you last take mana burn? My guess is probably not recently. In a properly designed deck you will be able to use up all of your mana all the time if you want to. If you choose to take 1 mana burn then that 1 damage is not normally going to be a game breaker; I mean look how many players voluntarily take 1 or 2 pain from rare pain lands. It's just not a central part of the game. No, I wouldn't get rid of it, but I don't really care if WotC choose to get rid of it.
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PostSubject: Re: Pllllease WOTC don't....   Thu Jun 04, 2009 7:46 am

Well bad luck for you i had mana burn twice today

1) i tapped a 'rakdos carnarium' to play 'lightning bolt'
2) i tapped 1 instead of 0 (mistake) to play 'dross golem' while having 5 swamps in play (turn before it was 1, i wasnt paying that much attention)

ok maybe not gamechanging.. but paying attention does get rewarded, and not doing so is punished.
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PostSubject: Re: Pllllease WOTC don't....   Mon Jun 08, 2009 8:34 am

it also makes alot of cards broken, like glissa sunseeker. texts on cards that say "this doesnt cause manaburn" become meaningless. i'm sure there is alot more to find if you put some time in it.

it just doesnt make sense to me, doing away with mana burn
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 7:49 am

ok now they are just destroying the game:

5) Combat Damage No Longer Uses the Stack

:S :S :S Sad Sad

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/42a

and seriously, every change they make this edition, i hate. and each change they are talking about :

"some players are confused by the subtle difference between "play" and "put into play."
"Many players can't clearly distinguish between phases and steps."
"Many players aren't aware of the existence of mana burn as a game concept."
"For starters, "the stack" is a difficult concept"

this stuff makes me really angry. seriously, they are changing how damage is dealt during combat?? this destroys ALOT of my combat tricks. combat tricks are (for the people who know me somewhat) my favorite part of the game! Sad i cant sacrifice a creature anymore after is has dealt dmg!!! this will DESTROY DECKS

seriously i'm seriously angry at wotc now Sad

i'm afraid this will be a very STUPID game when they remove nearly all the intricacies of the game... less room for tricks, this blows!
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 7:55 am

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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 8:13 am

RIP momentary blink
RIP ravenous baloth
RIP diamond valley
RIP sakura tribe elder
RIP turn into mist
RIP maze of ith
RIP siege gang commander
RIP umezawa jitte
RIP mogg fanatic
RIP rights of flourishing
RIP magus of the vineyard
RIP carrion feeder

RIP MTG
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 10:21 am

OMFG.

If those new combat rules are really what will happen i think magic is over for me. Over simplifiying things is LAME.

btw moon, the link you posted doesn't work. Was it removed ?
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 10:32 am

mmh it seems that it has been removed, i'll see if i can find another link to the petition

all day i have been in a bad mood. so many changes and all of them i hate. why oh why does wizards have to destroy such a great game only to ... to... WHY AAAaargh
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 10:54 am

RIP cavern harpy
RIP gutless ghoul
RIP greater good
RIP vedalken mastermind
RIP goblin legionnaire

basically everything blinked/returned to hand/sacrificed doesnt deal its damage now

and this is just one of the many rule changes, but the worst i think, but the rest blow too! Sad

all of this because "some" players are "confused" :S SO WHAT, LET THEM PLAY YUGIOH until they are old enough.
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 10:58 am

aaaaaargh i just found out this also ruins how i play my 'Morphling'... giving it +1/+0 before dmg dealing part, then giving it +0/+1 after it has dealt its lethal dmg so it can survive

i will have many other aaaaaargh moments today i think

and what do we get in return for the losing of all these possible playtricks? nothing at all, bah.
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 11:04 am

also the dmg assigning makes NO SENSE to me now anymore -> quote ->

Quote:Originally Posted by GMM
I have read new description of combat rules for M10 and i have one question ( for now )

Presume that under the new rules it will be like this, but it would be nice if someone confirmed.

I attack with 4/4 creature. Opponent blocks with two 2/4 creatures.

a) Under the current rules, i can assign two damage to each creature and they play pyroclasm to kill them both

b) Under the new rules, i must assign all 4 damage to a single creature ( as it has a toughness of 4 ). And i can play pyroclasm to do nothing

Is this correct?

Yes, that seems to be correct.
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i attack i decide who or what i dmg, not anymore Sad
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 2:02 pm

You could play the pyroclasm before combat, then you can assign 2 to each blocker.
Yes, I know they will then block with a single creature Smile
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 3:11 pm

they make all these changes with the excuse it will attract new players.... but most of these new players play for what a month or two till they realize they have to drop some serious money to be competive and quite... sounds like a great way to spend money at wotc.

I really think they just need to advertise a bit more. I think in the 100+ years i've been playing this game i've only ever seen 1 tv comerial for it.
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Mooncalf
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PostSubject: Re: Pllllease WOTC don't....   Wed Jun 10, 2009 6:41 pm

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PostSubject: Re: Pllllease WOTC don't....   Thu Jun 11, 2009 2:41 am

/signed
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PostSubject: Re: Pllllease WOTC don't....   Thu Jun 11, 2009 12:39 pm

its so stupid, i like playing 100 card singleton... 100 card singleton means more randomness, so combat tricks and other smart moves make all the difference.

for instance i just palyed 1 match (i won 2-1) 100c singleton games with with monogreen deck and counted how
many times total i used the post-dmg combat phase.

28 times!!! (triskelion, baloth/beasts, diamond valley)

my god, and we are losing all this fun for the sake of some imaginairy "new" players who are "confused". why are they trying to become more like the other cards game which are all alike, mtg is unique because its more complicated, more combinations in more phases. bleh. and it seeks it all stems from this:

new players dont understand that a creature that is lethally wounded can still do stuff.

WHY NOT? its not dead, its has been dealt damage, it will soon die (in the next fase) NOTHING COUNTERINTUITIVE ABOUT THAT. and if it was counterintuitive, get over it, you'll get rewarded in the end.
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PostSubject: Re: Pllllease WOTC don't....   Fri Jul 31, 2009 7:13 am

Well we have had a few days to assimilate the new rules. I played a league match last night with Wildman where there were only two occasions I noticed a difference, both in combat timing.

The first was when Wildman allowed combat damage to resolve, then realised he couldn't Unsummon his creature. LOL.

The second was a situation where I didn't see a better option. With Incinerate in hand, my Sanctum Gargoyle blocked a 5/4 Hackblade + Favor of the Overbeing. I assumed he had Unsummon. Under the old rules it did not matter when I cast the Incinerate. All I can do is exchange my Incinerate and Gargoyle for his Favor and Unsummon, and he keeps the Hackblade. So after combat damage he did Unsummon his Hackblade in response to my Incinerate. When I thought back I realised if I had cast incinerate before combat damage then I would have been in a better situation. If he chose to allow damage to resolve then both creatures die. If he Unsummoned the Hackblade neither creature dies. I actually chose the worst possible combination for me! LOL. Wildman went on to win the match.

So what does everyone else think now? Post your new rule stories here.
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