hi i have been working on a non-pauper (yeahyeah heresy
) deck for a while now, and recently i have been having alot of fun with it. i thought i'd share, because this forum needs some more active topics anyway
U/G Mutants! (cards are clickable)
Creatures (25)
4x
Shorecrasher Mimic4x
Aquastrand Spider4x
Lorescale Coatl4x
Cytoplast Root-Kin4x
Plaxcaster Frogling2x
Trygon Predator2x
Overbeing of Myth1x
Murkfiend LiegeSpells (12)
4x
Cytoshape3x
Mirrorweave3x
Snakeform1x
Cauldron of Souls1x
Ancestral VisionLands (23)
6 Island
6 Forest
4x
Llanowar Reborn3x
Simic Growth Chamber1x
Breeding Pool1x
Yavimaya Coast1x
Flooded Grove1x
PendelhavenShorecrasher mimic: most of my cards are UG, so shorecrasher is a real star. especially with a counter or two on it, he can be a real tough early game beater, alot of my games before the game really start to move, i have already beated off half of opponents life with the shorecrashers
Aquastrand Spider: He is the only 2cc graft creature, not a bad ability, but i hardly ever use it. he is essential though, as graft is what this deck is all about
Lorescale Coatl: My creatures need counters, thisl one fixes that on his own, better still, he keeps on growing! (work well with vision, overbeing and snakeform too)
Cytoplast Root-kin: Very good grafter, and gives permanent bonusses in the form of counters to creatures who already have one of more counters (which should be nearly all my creatures). ability is not bad either.
Plaxcaster Frogling: 3/3 for 3 mana, graft, awesome ability, i'll take it!
Trygon Predator: Repeatable artifact/enchantment removal, flying, the right colors, i'll put 2 in MD and 2 in SB
Overbeing: Great card, card draw is great with lorescale out, with a +1+1 cuonter on it or with murkfiend out he also stays alive if you have a empty hand
Murkfiend Liege: Great card, +2+2 for 3/4 of my creaures and +1+1 for the green ones. and look what an awesome ability, great for in you are locked in with another aggro deck.
Ancestral Visionl: my only 1cc card, dont need more (maybe 1 more but not more than that), because typically i want to put down a llanowar reborn on my first turn, so i can put a counter on my turn2 drop.
Cytoshape: With grafters out this essentiallty is a kill-card, because grafters are 0/0 creatures. Work very well. Against creatures with counters (other counter heavy decks are not my ideal opponent obviously
), or if you dont have grafters out, it can still be a neat combat trick
Mirrorweave: Same principle as with the cytoshape, only more massive.... instant speed 1-sided wog!
hehe well ideally it is, can be interupted easily though (countered or kill/bouncing the target). Can also sometimes work as a finisher, by making you 0/0 with counters copies of a big creatures, thus making them ULTRABIG (after he decided not to block preferably). Its very versatile, y'day i mirrorweaved my overbeing in my upkeep fase thus allowing my to draw 5 cards and have 5 huge overbeings
. you also totally own slivers, as your creaures will be slivers too, expect they are bigger because of the counters. if it resolves anyway
Snakeform: Another nice combat trick, card draw boosts the lorescale, and snakeforming a grafter gives them +1+1 (because he is 1/1 then instead of 0/0). I used to run vigean hydropon, hehe, that was also fun snakeforming, but they had to go in favor of the lorescales. fun card snakeform. snakeform is also very good imo because often you can get rid of opponents creauteres + stop irritating activated or triggered abilities on them.
Cauldron of Souls: With all the graft around my creatures will keep on coming back forever
plus the grafters themselves get renewed counters and i can sacrifice them that way, boosting a creature and boosting themselves. i had a loop one day, gave 3 grafters persist.. 1 comes into play, i can give it 3 counters, one grafter dies, comes back into play, triggering graft, another dies etc, repeat next turn, and grow your own mega mutants
Llanowar Reborn/Simic Growth: work well together, the CipT is annoying though, together i run 7 "slow" lands, but its ok, my spells are not that expensive on average.
the 3 duals: this is just what i own, i would like 2 floodeds and 3 breedings pools but $$ if you know what i mean
maybe later
pendelhaven: hehe well its got no disadvantages and i can intentionally make a creature 1/1 by grafting or using root-kin ability
sideboard: got some random stuff in there atm, 1 cold-eyed selkie, 1 sword of fire/ice, 1 sword of light/dark, 2 more trygon predators, 1 more mirrorweave. the metagame in the casual extended room in modo is very varied i have not yet played enough to really NEED cards because this one type of deck is killing me all the time.
Cards i considered
cytoplast manipulator: awesome card but needs different deeck, working on that
doubling season: really silly good, but this needs to go in a deck with mana acceleration, its too slow, in this deck you rather want overbeing, murkfiend or cauldron as a five drop.
simic guildmage: awesome card, moving counters can be really good... i wish it was move a counter to -any- other creature, so i could steal opponents counters, would maybe have been a good SB card. i dont have much mana free on most of my turns, that also disqualifies him.
jhessian infiltrator: another u/g 2cc drop, makes shorecrasher go wild, and unblockable can be good, i used to run him, but they didnt perform that well
momir: he is very good, especially when protected by frogling, but he's too slow in this deck, the other 5 drops are better
fable of wolf and owl: too slow, doesnt fit in the theme of the deck
gilder bairn: he can be good, but he can also be useless
eternal witness: one my fav green cards, but strangely enough doesnt quite work that well in this deck
garruk: another great green card i own a singleton of, i thought mana accelation is good, esp with the simic growth chambers, overrun can be great, and the tokens can be grafted... but i didnt like it in the deck
jace: maybe he's good i dont know, havent tried him, he's gone up in price too i saw... anyway i have ALOT of 3cc cards already, and maybe i have card draw enough
experiment kraj: ok i havent really tried him in this deck, that wuold be ridiculous, but he is so cool... i want to make a cytoplast manipulator-experminent kraj-gilder bairn deck, but ok lets not digress.
Anyway i made this for fun, and fun it is! its very versatile, and i win most games, although i loose almost everything in the tournament room, but i'd rather play agianst the wide variety of the casual room. its also pretty original, there arent that many graft decks around, i havent encounterd one anyway.
anyway, if you have any ideas or just want to comment, or have suggestions for the sideboard, or just suggestions for cards which would be fun to try out, let me know.